Player List - 5-1 - Sam O'Brien - T'au Empire

<p>++ Patrol Detachment -2CP (T'au Empire) [23 PL, -4CP, 465pts] ++</p><p><br></p><p><br></p><p>+ HQ +</p><p><br></p><p>Commander in Enforcer Battlesuit [10 PL, -2CP, 195pts]: Cyclic Ion Blaster, Missile Pod, Plasma Rifle, -1 Damage</p><p>. Thermoneutronic Projector (Prototype System): AP -2 D2 Flamer that can be used in melee for 6+d6 attacks</p><p>. Talisman of Arthas Moloch (Relic): Deny the Witch with a +1</p><p>. Exemplar of the Kauyon (WL Trait): redeploy 1 unit, or 3 if I choose Kau’yon</p><p>. Resolute Firebase: Command Phase: 1 crisis unit in 9” gains Obsec</p><p>. 2x Marker Drones</p><p><br></p><p>+ Troops +</p><p><br></p><p>10x Kroot Carnivores [3 PL, 60pts]: Kroot Rifle (S4, AP-1 in Melee), Quill Grenades</p><p><br></p><p>+ Elites +</p><p><br></p><p>3x Crisis Battlesuits [10 PL, 210pts]: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock</p><p>. Shield Drone</p><p><br></p><p>+ Fast Attack +</p><p><br></p><p>4x Kroot Hounds [1 PL, 24pts]</p><p><br></p><p>4x Kroot Hounds [1 PL, 24pts]</p><p><br></p><p>++ Patrol Detachment 0CP (T'au Empire) [77 PL, 4CP, 1,532pts] ++</p><p><br></p><p><br></p><p>+ No Force Org Slot +</p><p><br></p><p>2x Crisis Bodyguards [6 PL, 120pts]: Burst Cannon, Cyclic Ion Blaster, T'au Flamer</p><p><br></p><p>2x Crisis Bodyguards [6 PL, 120pts]: Burst Cannon, Cyclic Ion Blaster, T'au Flamer</p><p><br></p><p>4x Kroot Hounds [1 PL, 24pts]</p><p><br></p><p>+ HQ +</p><p><br></p><p>Commander Farsight [7 PL, -1CP, 130pts]: Warlord, 2x Plasma shots, gives 1 crisis unit in 6” +1 to hit in melee</p><p>. Exemplar of the Mont’ka (WL Trait): Command Phase: Core unit within 9” re-rolls wounds within 9” (12” in Mont’ka)</p><p>. Dawn Blade: 5 melee attacks at S10, AP-3, D3, or 10 attacks at S6, AP-2, D1, hitting on 2s</p><p>. Tactical Acument: Command Phase: 1 crisis unit within 9” can fallback and shoot/charge and ignore hit penalties in shooting</p><p><br></p><p>Commander in Coldstar Battlesuit [8 PL, -1CP, 175pts]: Moves 14”, 1/game teleports</p><p>. 2x Airbursts (Assault d6 S4 AP-1 indirect), High-Output Burst (Assault 10 S5 AP -1), Velocity Tracker (ignores cover)</p><p>. DW-02 Advanced Burst Cannnon (Prototype System): Assault 8 S6 AP-1 D1, ignores FnPs and wound caps</p><p>. Precision of the Hunter (WL Trait): re-roll all hits and wounds</p><p>. Aggressive Tactics: Command Phase: Crisis unit within 9” auto-advances 18”</p><p><br></p><p>+ Troops +</p><p><br></p><p>10x Kroot Carnivores [3 PL, 60pts]: Kroot Rifle (S4, AP-1 in Melee), Quill Grenades</p><p><br></p><p>+ Elites +</p><p><br></p><p>5x Crisis Battlesuits [22 PL, 445pts]</p><p>. 4x Crisis Shas'ui: Cyclic Ion Blaster, Missile Pod, Plasma Rifle, Target Lock</p><p>. Crisis Shas'vre: Cyclic Ion Blaster, Missile Pod, Plasma Rifle, Iridium, Shield Generator, Stimm Injectors (1/game 4+ FnP)</p><p>. 1x Marker Drone, 4x Shield Drone</p><p><br></p><p>3x Stealth Battlesuits [4 PL, 80pts]: Burst Cannons</p><p>. Homing Beacon (can deep strike a crisis unit turn 1 within 3” of the stealth squad)</p><p><br></p><p>+ Flyer +</p><p><br></p><p>Sun Shark Bomber [9 PL, 165pts]: 2x Missile Pod, 2x Seeker Missile, 2x Interceptor Drone: 4x Ion Rifle</p><p><br></p><p>Sun Shark Bomber [9 PL, 165pts]: 2x Missile Pod, 2x Seeker Missile, 2x Interceptor Drone: 4x Ion Rifle</p><p><br></p><p>++ Total: [100 PL, 1,997pts] ++</p>